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Anachrons NPC: Jean Baudin

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Description

Name: Jean Baudin, P. I.

Quote/Motto: “Answers make the questions worth asking.”

Age: 283; appears to be in his mid-forties.

Gender: Male

Height:

[Anachron] 12’ at the shoulder

[Human] 6’ (Without the hat)

Weight:

[Anachron] 12,000 lbs. [6

[Human] 350 lbs.

Species: Anachron [Wild]

Energy Source: Oxydation/Rot (He will siphon the structural integrity from an object, causing it to fall apart)

Appearance:

[Anachron]

A larger beast, he looks a bit like the mundane elephant - save that you can see right through him. His skin and muscles are entirely see-through and glossy, much like glass. However, his organs and bones are uniquely visible

[Human]

A relatively tall, robust gentleman, he’s particularly proud of his large, well-waxed mustache!

Appears Chinese-French

Likes:

Food. ALL of the food. He might not derive his energy from human cuisine, but he can’t keep his hands off of it. In his words, “I don’t care if it’s not good for me. I’d rather suffer indigestion than never eat out again.”

Basically all sorts of ‘earthly pleasures’.

Facial Hair: He sports a fine mustache, and believes it makes him look distinguished, even if it’s actually a little ludicrous.

Mysteries: He loves to engage his intellect. While he cannot be on top of things 100% of the time, he can’t help but feel an immense sense of pleasure when he solves even the smallest problem.

Dislikes:

Physical activity - too much of an unnecessary hassle in his opinion (“what do you think humans invented cars for?”)

Pop Music - that trash? How dare you call that music!

Rude People - He could practically write a book about manners, and is practically the walking proof, making it more difficult when a person is uncouth towards him.


Strengths/Skills:

High DEF/INT

Able to use his trunk like a regular elephant; very dexterous.

Mentally keen

Physically Strong.

Weaknesses:

Low agility/endurance

Sometimes a little lazy.

Can become emotional if the opportunity strikes.

Has trouble controlling himself around food; he will eat until he gets sick, and can’t always stop himself

Abilities:

Rot: Also his feeding ability, this anachron can age/decompose anything. This includes living creatures. While he cannot erase them entirely from existence, it is a lethal ability that can, when taken to the greatest extremes, leave nothing but a pile of goo that used to be his attacker. However after a certain point he can’t gain more energy from decomposing something further so it requires more energy than it gives him to lethally age something.

Trample: He’s a big boy. While he doesn’t like throwing his weight around, he can plow over most other humans or anachron without worrying too much about damaging himself.

Memory: An elephant never forgets? In this case, it’s true. While he doesn’t always pick up on 100% of details, the things he does notice he can pull back at any time. He even has several books memorized.


Personality/Other info: A perfectly cordial and polite individual who is more than happy to accept your invitations to engage either his brain or his belly. He will share his appreciation, and he will talk about you behind your back, if he’s feeling particularly complementary. If he doesn’t like you? He doesn’t bother wasting his breath bad mouthing you. Instead, he will confront you one-on-one if he takes issue with you.

History: He was one of the first ana out of the rift, he came from Faestra; a creature of memory and forgetting. He came through out of curiousity, drawn to the copious number of living things and seemingly endless supply of food.

One day, while feeding on a small window-box of flowers, he met a small child who, to his surprise, could see him.The child, instead of being frightened, was ecstatic, and invited his new elephant-friend to stay. The parents generally joked about him being the ‘elephant in the room’ and would occasionally play along, providing cookies for the child to give to his friend. The anachron grew to love his family… quickly learning from the child’s books and moving his way through all of what he could learn. Knowing he couldn’t stay forever, however, he broke ties with the child, saying that he would return to visit occasionally, and encouraging him to take heart.

Since then, he’s been living quite comfortably in Ventroa City. He’s become an upstanding member of the community, even starting his own business as a Private Investigator. With everything going on, he hasn’t exactly been short on business.

Most recently a child was found in a storm drain; a little boy murdered by unknown hands. His little boy. His friend. Now the P.I. has been called to Archride City, and he will not rest until this mystery is solved.

After all. It’s the first he’s participated in with personal implications.

Symbol: A drop of water bursting into flames. [Located on his right flank]


For :iconanachrons:
Created and shared by :iconenterprisi: and :iconcrazyshiro:
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